Advertisement

Procedural Generation Basics: Randomize Scale (Creating Random Rocks Tutorial)

Procedural Generation Basics: Randomize Scale (Creating Random Rocks Tutorial) In this video we look at a basic technique of procedural generation in Unity3D using C#: randomizing the scale of an object. In our example project we randomize the scale, rotation and placement of a single rock to make some randomly generated rocky islands. If you're interested in more basic procedural generation tutorials for beginners, check out this playlist.

Procedural Generation Basics Playlist:

Free project download:

Free nature assets by Kenney (including more rocks):

random scale,randomize scale,scale,transform localscale,localscale,rocks,random spawn unity,random spawner unity,random position unity,unity random level generation,unity random terrain generation,random.range unity,unity random spawn,random obstacle generator unity,random levels unity,unity,unity3d,c#,unity tutorial,tutorial,game development,beginner,game,random,development,basic,instantiate,scripting,instantiate random prefab unity,unity random spawn objects,

Post a Comment

0 Comments