A summary of Dan’s experience and movement from University into employment within the games and medical visualisation industries, and agency life, and ultimately to the formation of DURTY and the challenges and benefits of working for yourself.
A brief introduction to the challenges faced by businesses in the broad area of visualisation, and how leveraging new technologies such as CGI, VR and AR can overcome these challenges. An understanding of the skills required to work in the CGI/VFX and technology sectors and the various career options available to students wishing to move into the rapidly expanding field of visualisation.
An explanation of the fast-track options available to students wishing to develop the skills and portfolios necessary for getting into the industry and the typical career path for joining mainstream games, VFX or visualisation fields, and the difference between college/university and the world of employment.
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