In this Blender 2.8 introduction series, we'll teach you how to build a 3D lightsaber. In this 4th tutorial, you'll learn how the Blender 2.8 shaders and materials work. Materials are complicated, and we simplify it so that they are easy to understand.
Project Files
Topics 00:32 - Look dev viewport 00:49 - Hiding reference image in render view 01:30 - Lock camera to view 02:49 - Changing HDRI 04:59 - Creating a new material 05:30 - Shader settings 06:06 - Change surface material 06:24 - Making our first metal material 08:44 - Assigning the material to other objects 11:35 - Assign materials to polygons 15:29 - Making an Emission (light) material
- Hotkeys - Select connected polys - L Change viewport type - Z
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