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[S07_3] iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for...

[S07_3] iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for... Title:
iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments

Authors:
Yi-Ting Chen (National Chiao Tung University), Chi-Hsuan Hsu (National Chiao Tung University), Chih-Han Chung (Computer Science), Yu-Shuen Wang (National Chiao Tung University), Sabarish V. Babu (Clemson University)

Conference

Abstract:
In this contribution, we design, implement and evaluate the pedagogical benefits of a novel interactive note taking interface (iVRNote) in VR for the purpose of learning and reflection lectures. In future VR learning environments, students would have challenges in taking notes when they wear a head mounted display (HMD). To solve this problem, we installed a digital tablet on the desk and provided several tools in VR to facilitate the learning experience. Specifically, we track the stylus’ position and orientation in the real world and then render a virtual stylus in VR. In other words, when students see a virtual stylus somewhere on the desk, they can reach out with their hand for the physical stylus. The information provided will also enable them to know where they will draw or write before the stylus touches the tablet. Since the presented iVRNote featuring our note taking system is a digital environment, we also enable students save efforts in taking extensive notes by providing several functions, such as post-editing and picture taking, so that they can pay more attention to lectures in VR. We also record the time of each stroke on the note to help students review a lecture. They can select a part of their note to relearn the corresponding segment in a virtual online lecture. Figures and the accompanying video demonstrate the feasibility of the presented iVRNote system. To evaluate the system, we conducted a user study with 20 participants to assess the preference and pedagogical benefits of the iVRNote interface. The feedback provided by the participants were overall positive and indicated that the iVRNote interface could be potentially effective in VR learning experiences.

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