In this video we look at a basic technique of procedural generation in Unity3D using C#: randomizing the scale of an object. In our example project we randomize the scale, rotation and placement of a single rock to make some randomly generated rocky islands. If you're interested in more basic procedural generation tutorials for beginners, check out this playlist. Procedural Generation Basics Playlist:
Free project download:
Free nature assets by Kenney (including more rocks):

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