Advertisement

[Unity] Enchanted Lands Devlog #406 - John Lemon Pt 50 - The remainder of the ghost

[Unity] Enchanted Lands Devlog #406 - John Lemon Pt 50 - The remainder of the ghost We setup some of the structure (code) for the waypoints. We also learned what the "remainder" operator is (spoiler: It's the MOD or modulus or % operator).

----------------------------------------------------------------------

Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter:
Facebook:
Youtube:
Bitchute:

Patreon:
Subscribestar:

games,indie,2d,adventure game,graphic adventure,point and click,blender3d,armory3d,haxe,blender,blender 2.8,gamedev,indie game dev,devlog,devblog,making games,development,coding,scripting,animation,2d in 3d,godot,unity,unity3d,unreal,unreal engine,The Secret of Monkey Island,Day of the Tentacle,Grim Fandango,Monkey Island,Space Quest,King's Quest,Simon the Sorcerer,3d,collision,game development,programming,

Post a Comment

0 Comments